Planet Builders Re-Orientation Island
UPDATE: The link to the download for the Orientation Island remix has been taken down due to the request of Linden Labs.
Here is what everyone has been waiting for. You can download the demo off our web server and it should be able to keep up with the request but I imagine if it gets popular enough people will torrent it.
Video removed due to the request of Linden Labs.
The video there shows off what you will be seeing while in the imported world. The entire Orientation Island from Second Life was extracted and imported into the NeoAxis engine in less than a day.
This entire project is proof of concept and to help start advertising and showing people that it’s possible to export anything you own in Second Life and we do charge a modest fee for this as it does require human touch and is not a completely automated process.
Here is another video showing off the old Orientation Island and it’s early transition into the NeoAxis engine. It is possible to export anything from Second Life to any game engine but we chose to license the NeoAxis engine for this demo.
Video removed due to the request of Linden Labs.
More information on NeoAxis can be found: here
Contact us at Magrathean for more information: info@magrathean.ca


crystal studio / magrathean for the win.
bout damn time.
max,fox you both need to toss this to IBM and a games company like Valve or Atari or even MS games studio
Pretty hawt need linden npcs to shoot though
This is cool stuff
Imagine the possibilities with this sort of design,
thought a bit awkward, it would be cool to state and show games models (made in SL) to the public even before the game it self is released, and marked “created using SL” or something similar
.
Yeah, better watch out for copyright laws and a legal letter from Linden Lab. Might want to re-read the TOS of SL.
This is all very well… but did you work out how to get off orientation island?
Hey Anonymous.
I live in Canada. That should answer any questions you have.
And I highly doubt you have read the TOS
AS for getting off Orientation Station well we cannot put all our eggs in one basket
Yey you Canadian candy asses! Suck my American clit!
…Somebody is jealous. And I am gay anyway, keep that to yourself
lol…so am i
Be interesting to see if you are so flippant about copyright when another person rips off and starts marketing your process and by just POW changing the background color instant new item with ne copyright.
Pinko Noop: Everything we do is open source. I release deployable simulators and all the scripts and hardware detection code and a web-UI written in PHP and JavaScript to control it remote that we give away for free.
I believe that the greatest form of flattery if when someone believes that something you made was actually good enough to just use.
But now I am getting away from the point and that is that you just wish you could figure out the process and do it yourself.
Nobody likes a sore loser. I give to the community, but this golden egg I am keeping because everyone needs to eat and we have a edge over every development company in Second Life and Linden themselves.
The game is changing. You gonna be ready for it?
Clearly there is nothing wrong, legally or morally, with extracting one’s own stuff and taking it to another engine, and that is an interesting service, and I was encouraged to see the “making sure you own the content” part of the previous post.
The way these comments are going though is a little worrying though – particularly these odd legal claims such as “LL’s TOS has been deemed unfair by the american justice system due to the many things put into it such as the copyright protection” (no it hasn’t, one part was deemed a contract of adhesion in one circumstance), “LL owns full ownership of everything within SL” (no it doesn’t, that’s the whole point, they explicitly say you retain full rights, they just have distribution rights) and “digital/virtual items are not covered by copyright” (yes they are, software, photos, builds etc are perfectly copyrightable and an awful lot of case law exists on the matter).
I can’t help wondering what sort of business model this implies.
Hell yeah, I love it and see a lot of awesome possibilities here. xD
http://www.youtube.com/watch?v=x1Gb7cW8qKM
We want to provide a service for people to export the things they own in Second Life to anything they wish.
We can give clients a raw 3D Studio Max file, Maya file, or any other modeling program (sims, avatars, objects).
We can rig your avatar with bones and the default Linden animations and prepare it for direct use in another engine like Half-Life 2 (Source) or Unreal3.
As stated before, we chose NeoAxis because it’s more the engine for your average “joe” as the game engines everyone knows and love cost in and around $250k+ and they take 3% or more of your games profit.
The business model we see is this: Give the people what they want, and do it cheap, and fast, and of course measure twice and cut once (quality).
Ordinal is correct and I am also worried about Crystal Studio’s direction.
I strongly recommend that CS talk with lawyers specializing in international copyright law, digital copyright law, and contract law. It’s obvious CS hasn’t.
Copyright legalities aside, CS won’t be viewed by the community as productive members but as the producers of the next copybot. This will not end well.
bw: All seriousness aside the platform is free it’s a technology demo and we’re ready to convey that if Linden Lab did have a problem we will acknowledge it and work with them to resolve any issues they have.
max: It’s not LL you have to worry about, not immediately at least, it’s everyone else. It’s immaterial if you give it away or sell it, copybot was open source as was the prim mirror before it (it was free too), it didn’t do them any good. The public doesn’t like tools that can be used to steal content. You may not see it as stealing content but they will.
If you aren’t familiar with the copybot fiasco you should read up on it.
I am very aware of CopyBot and wrote several scripts to prevent it from being useful in-world (and no, it did not just shout on a silly channel to prevent it).
The tool that I did this with is NOT open source and IS NOT for download. I would not create a public panic like that.
We verify that objects are owned by whoever wants them exported. This process is official and can stand and legal test you might possibly conceive.
PS. I know everything about Second Life
Great technical work; completely sabotauged by an inability to respond professionally.
Constructive criticism: If you truly want this ‘golden egg’ to be useful, change your public attitude.
The day I change my public attitude based on some anonymous comment from some random Internet lawyer will be a sweet day.
We provide a service, it’s real. If you don’t like it change the channel.
Really cool concept, very nice!
Still needs polish as far as system/speed goes. I know SL can be bad/slow, but my machine has never had problems. Trying to run this demo? Like one frame every 2 secs. On minimal settings.
(1.5gHz, 256mb ATI Radeon 9600, 1 gig ram, win XP SP2)
Yeah this requires a little steeper in system requirements, a 512Mb (GeForce 8500 GT used) graphics card would probably be ideal. I personally compiled the code on a Intel Quad Core, 4Gb RAM, WinXP SP2
Looks great, I’m personally not really familiar with Second Life, I am however very, very familiar with NeoAxis.
Best of luck to you on your project!
looks cool. keep up the good work, max! <3
Thank you Ina and Splug
pretty ^^”
Yes I can see this has legit applications for people wanting to copy their own work to another world, having other people copy your work to another world for profit is a bit different I think.
“I believe that the greatest form of flattery if when someone believes that something you made was actually good enough to just use.”
How do you feel about masscopy and reselling of your work then?
“But now I am getting away from the point and that is that you just wish you could figure out the process and do it yourself.”
Please don’t for a second think you are so good everyone wants to be you. Your tactless marketing pitch needs a bit of revising.
“Nobody likes a sore loser. I give to the community, but this golden egg I am keeping because everyone needs to eat and we have a edge over every development company in Second Life and Linden themselves.”
I hope you are so flippant about your golden egg if it gets pirated and mass marketed.
“The game is changing. You gonna be ready for it?”
It’s always changing, if it stopped changing most of us would leave. Yeah my credit card is ready … for those who produce their own content, not pirate others work. Hopefully it won’t be called CampingBotLife for much longer.
It’s great to meet noobs in SL that go around asking established residents if they can have a free copy of copybot so they can open a store.
SL “copy” permissions have absolutely NOTHING to do with copyright. I have several items in my inventory, for example, that have full permission. I don’t have the right to steal the design for use elsewhere.
What gave you the idea that copyright magically fails to apply if the image is rendered in Second Life? Copyright applies to all creative works, including digital images and 3D models, among other things.
I think that basing your business on ripping copyrighted material from one medium and rendering it in another medium is an extremely poor idea and probably dangerous, legally. It’s the same as ripping Amazon.com’s website, images and all, and presenting it as your own. Clear, unambiguous copyright violation. There is no grey area here.
Well, oddly enough Second Life ‘Copy’ permission isn’t something we look for. Also, I think I clearly stated that this is for users who own the copyright of the export in question.
For someone who is so recognised in Second Life, I’d expect you to understand that is not because there is no copyright involved? The builders and texture artists who want their work (Not yours) exported, then it’s viable.
I wish you well in your attempts to copy Amazon.com’s website, quite a cute endevor…
If I make a car in Second Life and want to drive my car in Need For Speed that is my business and I have every right in the world to export my content.
It’s sad that you think everything made in Second Life has to stay in Second Life.
In order for virtual worlds to expand beyond what they are now and without the influence of the Lindens these advances in interoperability between these worlds needs to be done.
Even IBM wanted to do things like this, but we just beat everyone to the chase. If not for us, then someone else would eventually figure it out.
The software is evolving and advancing to the next level.
You gonna jump ship?
This is sim-level Copybot…plain and simple. You can call it whatever you like. Just as the Justice Department has targeted torrent sites like Kazaa and Napster for their contributory software and databases, I truly believe there will be those that use this product for nefarious purposes. Just how will Crystal Studios determine whether or not an individual has perms to copy? Will you require real life information of your users? What will stop the Justice Department from coming after Crystal Studios? I see the potential for a lot of litigation here. Just as there were legitimate purposes for Copybot, I am sure there are cases to be made for the utilitarian application of this software. I sincerely doubt however the community will embrace the the idea of a third party arbitrating what content belongs to whom. You cannot “EULA” away such a responsibility.
And whatm pray tell, is going to happen when you inevitably make a mistake, and grant assets to a conman ?
You’re pretty naieve if you think that won’t eventually happen.
Stroker: Your concerns are very valid. Thanks for posting them.
Your IP issues in the past are actually one of the many reasons that we decided not to release this as a public product like most of the things we do.
We wanted to control this, not let end-users just copy anything they desire.
And like Fox has already mentioned before this is not a tangible product that you can purchase and use at your own will, it is also not like a submission box you throw objects into and await your mesh.
This is a service for professionals in Second Life who want to excel their carriers outside the confines of Linden Labs iteration of a virtual world known as Second Life.
The process is not a simple one, we require direct contact and work with the individual client(s) that want their content exported. Somebody like yourself who works in the sex market would not really be a prime candidate for the technology.
It’s not like CopyBot at all, you get a tangible mesh that you can work with outside Second Life and export to other game engines and create real products that will change peoples lives for the better.
We work with educational institutions and large corporate entities and governments that could benefit massively from being able to make pressed copies of their creations in-world for mass distribution in the real world to the people that need it.
Did you even like killing the zombies?