The NeoAxis Engine includes all the features, a game developer may require. It contains all modern graphics, physics and audio features to use in your game projects. The powerful NeoAxis toolset will save you a great deal of time in project development. A wide range of game types, from casual games to AAA titles, can be created with NeoAxis.
Complete Set Of Tools
NeoAxis Engine tools form a complete content pipeline. You can edit every aspect of your world, including game-object attributes, set triggers and level logic all in the our WYSIWYG Tools. This includes asset importing from 3D Studio Max, Maya, Softimage, XSI, Blender and more.
Expandable Map Editor
The integrated WYSIWYG Map Editor is a powerful object placement toolkit for easy building of game scenes with full undo/redo support. This editor gives you control over all elements of in-game environment from a graphical viewpoint, and you can create, place, size, scale and rotate individual game objects, as well as view and modify any of the properties of those objects. Simply select an object and you can easily manipulate all of its parameters visually. Edit the parameters for static objects, terrain, characters, light sources, water, sky, and other objects with ease.
Game Object Editor
NeoAxis Game Object Editor allows developers to fully configure all types of game objects, and to adjust objects visually. It includes appearance creation , configuring physics, particle systems, and all other attributes of game objects visually.
Expandable Material Editor
An intuitive visual tool for designing materials and shaders.
Graphic User Interface Editor is intended for the creation of end-user controls, menus, dialogues, windows, HUD screens and in-game 3D GUI.
Physical Model Editor
You can visually configure physical behavior of game objects by means of NeoAxis Physical Model Editor.
Particle System Editor
Powerful tool for creation of various particle systems.
Terrain Editor, a landscape design tool. Supports geometry editing and painting of alpha layers onto terrain to control blending, collision data, and support of detail and normal maps.
Static Lighting Calculation Tool
Build in static lighting calculation tool with Lightmaps and Irradiance Volume support.
Importing with best results from Autodesk 3dsMax and Maya by means of NeoAxis Exporter.
Build-in COLLADA loader gives support of any 3D package.