Incognito Episode 3: Alliance Prison Ship Bulkhead Test
This video shows off what will be Incognito Episode 3 main place for all action. The prison ship you see here is FAR FROM FINISHED and is very much a work in progress.
Our other videos showed us figuring out scale and so fourth when working with Valve Hammer level creation tool used for Source engine games.
This ship was originally a military battle cruiser, refitted as a prison ship at end of life, and then sold to a corporation to manage as 3rd party for the Sector 42 Alliance.
Purpose of the test:
*. Check continuity between bulkhead, each one should lead to correct area and back again.
*. When something changes in 1 section, and you leave, and come back (like shooting the wood boxes) the effect is persistent when you come back things are the way you left them.
The prison ship doesn’t have a name yet but has 10 distinct areas in 6 different sections, they are as follows:
Operations Sector
-Communications
-Board Room
-Data Archive
-Escape Pods
Commons Sector
-Flight Deck A (Arrivals)
-Flight Deck B (Converted to prisoner commons area)
-Prisoner Mess Hall A
-Prisoner Mess Hall B
-Barracks A
-Barracks B
-Armory
-Prison Block A
-Prison Block B
Medical Sector
-Morgue
-Storage
-Infirmary
-Maintenance Area
Commerce Sector
-Observation Room
-Executive Cafeteria
-Shops
-Crew Living Quarters
-Executive Living Quarters
Recreational Sector
-Hydroponics
-Casino
-Holodeck
-Theater
-Athletics
Engineering Sector
-Waste Incinerator
-Oxygen Flow Control
-Engineering Hub
-Reactor Control
-Water Purification
-Reaction Chamber

