We have updated the game on BeamDog and Desura. Our binaries are currently ‘in review’ at Apple for the AppStore and will release as soon as they are approved. Still pending are contacts at GamersGate and Impulse, we will make a final post once all download portals have been updated. – Removed all DRM in ...
Major changes in NeoAxis 0.9 from 0.852 *. Parallel-Split Shadow Map (PSSM) technology has been added.*. Full support of point light shadows. Shadows are based on cubemaps now.*. Web Player 1.3. Web Player: Networking support.*. Binaries for 64-bit systems.*. Visual Studio 2010 and .NET 4.0 support.*. GuiRenderer: Custom GUI shader mode rendering. Now you can ...
Our thanks go out to James Allen of Out of Eight PC Game Reviews. Don’t want to spoil anything so here you go! Link:http://www.outofeight.info/2010/05/incognito-episode-2-review.html
In this video we take a look at a new perpetual battle system in Incognito 1.98. It’s used on the surface Rabha in which the player much locate a facility known as “Reactor 67″ and find a timing device for a EMP bomb. The rules of the map (and why there is not alot of ...
Incognito Episodes Changes: * Regenerated all tangent vectors for every mesh.* Rebuilt weapon presentation system from world view to FPS view.* Hardware instancing revealed some bad geometry in some models placeholders are there for temporary, this is only for weapons in the multi-player.* Using Hell Entertainment’s upgraded GridPathFindSystem now which incorporates the ability to save ...
What we have here is the final trailer for Incognito Episode 1 as we approach the release of Episode 2 this December (2009). We decided to spend our labor day weekend creating this awesome story trailer for the game since all of the other ones mainly focus on showing off the various features of the ...
UPDATE: There was a problem with this blog and the video link below not working, it does now. Sorry about that >.
Early testing in trying to come up with something abit more advanced than the current line of sight system that comes by default with the engine. It works good in open planes but on multi-floor environments or maps with alot of corners and clutter it’s very easy to get lost (for the enemies). The solution ...
Greetings from the planet builders at magrathean.ca This video shows off a couple of things we have planned in Incognito: Episode 2 such as how we plan but not completely revealing the way in which the story will continue after the first episode. Expect to see many inconsistencies in this video, following the phonetic alphabet ...
Networking support for the NeoAxis Engine has been finally realized. We here at Magrathean where allowed to participate in some pre-release testing Friday March 28, 2009. This is a great day and no problems encountered! Today is a great day for NeoAxis, I hope to see many more amazing games created with and existing ones ...